For someone who is really bad at games in this style, the game is currently very accessible! Ammo was reasonable, I love the huge variations in weapons that we get to play with as we run along the first few levels. I enjoy the environments as well! I think perhaps a little more variation in what decorations are in each area and some work on the enemy AI are the only things I would want to see improved compared to where the game is currently. I am REALLY into the notes and story!
Alrighty, so the first time I played Coven it was... Kind of bad. Ammo was STUPIDLY scarce, magic felt pointless and overall the feel of the game was very lacking. However, with the 2024 demo a lot has changed. I am really glad that you have addressed these issues. Ammo is still scarce, but not to a ridiculous degree, kind of in a way that encourages you to experiment more. Magic system is far easier to use, I actually don't mind the fact that we don't get alt fires anymore because they weren't very useful in the first place. The atmosphere has been improved DRASTICALLY, I love how more gloomy it looks. But, I do have my fair share of issues that I would like to be addressed in the early access (or hell, even in another demo).
Firstly, please let us rebind keys and as well invert mouse scrolling. Not a huge issue because really the binds aren't that bad except for one being the magic switching. I disabled caps lock key because I don't care for it, but that also means I can't switch magic abilities.
Going off the magic issue, the system just doesn't work for me. For example, the book where you can view the magic abilities is bugged, as pressing right click doesn't do anything. And also, even though I bought the hanging spell, it didn't equip in the next level.
And lastly, this is perhaps the biggest current issue with coven: The movement. It sucks. I'm sorry, but this game feels terrible to move around in. I mean okay, walking around isn't too bad but literally everything else is just awful. Crouching and jumping for example. I'm going to be honest, I have no idea why my acid meter doesn't go up to 100 when I do these moves because the bobbing is... Remove it. Just remove it, don't even give us an option to keep it because I can guarantee you that every player will turn it off and for good reason. It is incredibly disorienting, and I don't think you'll lose much if you just axed it. Sliding and dashing have a fairly unique problem, and that's that I don't think the coding considers strafing. Sure, if you move directly in a straight line then it works fine, but this is an oldschool shooter so you'll rarely do that. I think you need to check up on that, just to make it feel a tad nicer.
But overall, I'm glad that Coven is heading in a far better direction, and I'm sure it'll be great. I have nothing but good luck to bestow upon you for this project.
Rebinding is coming. I was hoping to have it in for this demo but I just ran out of time, gonna give it another look next week so could have a demo update out soon with rebinding.
The book where you can view spells you have to press alt-attack which is middle mouse, I should probably have mentioned that in the tutorial totem thing but it is displayed in the controls. Right click is now magic attack, middle is alt. I guess I should change it for the book though, since then mouse 1 is magic attack. I'll add that to the list to fix.
Yeah movement could be improved for sure, my first character controller I've done so it's a bit of a learning process. As for the bobbing, I'll add a toggle. Tbf so far you're the only one who's mentioned it so 🤷♂️ a toggle will do
Sliding can only be done forward right now, dashing on the other hand can be done in any direction.
Thanks for playing and thank you for the feedback.
Ну что сказать , и немного хекстена и немного еретика и немного руны с его боевкой. играл в эту игру когда все локи были снежными. Пугает меня это многообразие и тебе заклинания и тебе пушки и деш и топор и щитом чтобы пофехтовать можно было бы. Но одно сказать точно могу , VR пошел на пользу и видно что локации стали не такими сложными как в прошлых обновления. Спасибо за игру, но я может уже стар для такого типа игра.
Hi! I was wondering if you have any plans to add something like map editor/tools to work with? I would love to create custom content for the game. Thanks.
Unfortunately it's not in my plans for now. To be quite honest I think it's above my skill level haha, this is my first proper full game and I don't know where I'd begin with making a map editor or mod tools. That may change in the future of course but for now there's no plans.
Hey, I already have someone making the music which is present in the demo. I appreciate the offer but maybe check in with the games you're commenting to see if they have music already? Not trying to be mean but it comes across as you not really caring about the project you're asking to work on.
Some games we worked on had different music composers. That’s why we were asking. We do care about the games, and we always contact projects that look interesting to us. There are a lot of beautiful games, including yours, that we like and would like to work on. But It's alright, we apologize for bothering you. Thank you for your response and I wish you the best of luck with your game!
Apologies, I just get a lot of messages regarding adding music to the game and it seems like most haven't even really bothered to look at the project other than screenshots.
had a great time playing 2 episode. so fun to interact with all the stuff(especially nailing heads to the wall with crossbows :)) can't wait for the full version!
Just played it. Was stuck at 2nd level with silver door/silver key, although I thought its in my inventory it just wouldn't insert in the door. Then I went around some more and found it. I love the aestheticcs. Great job! Smashing through the enemies I really had to laugh it off cause of the great gore and ambience. Just also thought the bullet time was more anticlimatic than useful. I was looking for your Discord but coudlnt find it! Anyways, wishlisted, followed, and sure buy!
Hey, glad you had fun :) Thank you so much for the wishlist. Yeah I don't have a discord for the game, I honestly just don't have the time to run one. What with working full time then developing Coven in my spare time. I post regularly on twitter with updates https://twitter.com/GatorShins if that's any use
just wondering. It's still running in a modern engine, with a lot more stuff going on even though visually it's simplistic. I can make a 32 bit build, tho unsure if it will just work without issue. It's nice to know specs of people who will be wanting to play.
After playing it in entirety, I definitely wanna see this one as a full fledged game, the axe was so damn good that I didn't even need the sword or the guns at all, full sigma activity, and it hits the spot on that unreal front, the similarities to to the '98 title, female protagonist, story explained through found texts, A+ imo.
Releases into early access this halloween, will be the first full episode set in the 1600's. Thank you for playing, glad you enjoyed it :) I post updates regularly on twittter: https://twitter.com/GatorShins
Ayeee, so the second episode won't be too far in the future from the first, maybe 30 years or so but in a different place. Third episode will be in a vastly different time and place.
I loved the demo and was surprised that I could shoot throwing axes and break doors while sprinting. It's good that you didn't add any tutorials. It's better to experience those details and find them out yourself. You can add features like stunning the enemies after you sprint past them, or being able to play shield only, just like the type of enemy with only a shield. Also, you might want to add some text to the books lying around. Perhaps some Bible quotes, or better yet, your own mythology. It'd make the world more immersive if we could read the books.
By the way, I am an official Turkish translator. I can help out with the localization, if you want to add Turkish.
Hey, sorry I thought I'd replied to this but I guess I typed it out then just didn't send -_-
Yeah, I might add some descriptions to certain books lying around for more world building that'd be good. I'll keep you in mind when I get to localization :) thank you
Just finished playing the Steam demo, awesome work!
To start, the atmosphere is amazing. The story and general environments are very convincing and playing as a woman believed to be a witch is very unique. I loved the weapon arsenal and the mana abilities, they all feel well-balanced and "juicy" enough in mechanics, animation, and sound design. It did take me some time to get used to the alt-fires but once I did everything went great.
A few small flaws (blemishes really, nothing major) were the music felt a bit repetitive at times. Listening to the same song for 45 minutes was a bit tiring but the crossfade of the electric guitar helped a lot, so kudos for that. Also, really minor but native ultrawide resolution (2560x1080) doesn't work properly, so I'd advise either disabling it completely or adjusting your UI canvases to scale accordingly.
Keep up the good work, can't wait for the full release!
In the EA release there will be a different song per level of course, unfortunately didn't have the time nor money to get another song made for the second level in the demo.
Hmmm, I tested standard ultra-wide aspect ratio in the editor the UI scales to it properly but the effects don't, like the vignettes for picking up items or when you dash. I'll take a look into it. I don't have a ultra-wide monitor so I kinda just rely on setting the custom res in unity, guess it might not scale properly :\
Again, thanks for playing! And thank you for the feedback <3
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For someone who is really bad at games in this style, the game is currently very accessible! Ammo was reasonable, I love the huge variations in weapons that we get to play with as we run along the first few levels. I enjoy the environments as well! I think perhaps a little more variation in what decorations are in each area and some work on the enemy AI are the only things I would want to see improved compared to where the game is currently. I am REALLY into the notes and story!
Interesting evolution. Congratulations. Here, my video. In the comments I left old alpha version 0.31 videos in my other channel:
Alrighty, so the first time I played Coven it was... Kind of bad. Ammo was STUPIDLY scarce, magic felt pointless and overall the feel of the game was very lacking. However, with the 2024 demo a lot has changed. I am really glad that you have addressed these issues. Ammo is still scarce, but not to a ridiculous degree, kind of in a way that encourages you to experiment more. Magic system is far easier to use, I actually don't mind the fact that we don't get alt fires anymore because they weren't very useful in the first place. The atmosphere has been improved DRASTICALLY, I love how more gloomy it looks. But, I do have my fair share of issues that I would like to be addressed in the early access (or hell, even in another demo).
Firstly, please let us rebind keys and as well invert mouse scrolling. Not a huge issue because really the binds aren't that bad except for one being the magic switching. I disabled caps lock key because I don't care for it, but that also means I can't switch magic abilities.
Going off the magic issue, the system just doesn't work for me. For example, the book where you can view the magic abilities is bugged, as pressing right click doesn't do anything. And also, even though I bought the hanging spell, it didn't equip in the next level.
And lastly, this is perhaps the biggest current issue with coven: The movement. It sucks. I'm sorry, but this game feels terrible to move around in. I mean okay, walking around isn't too bad but literally everything else is just awful. Crouching and jumping for example. I'm going to be honest, I have no idea why my acid meter doesn't go up to 100 when I do these moves because the bobbing is... Remove it. Just remove it, don't even give us an option to keep it because I can guarantee you that every player will turn it off and for good reason. It is incredibly disorienting, and I don't think you'll lose much if you just axed it. Sliding and dashing have a fairly unique problem, and that's that I don't think the coding considers strafing. Sure, if you move directly in a straight line then it works fine, but this is an oldschool shooter so you'll rarely do that. I think you need to check up on that, just to make it feel a tad nicer.
But overall, I'm glad that Coven is heading in a far better direction, and I'm sure it'll be great. I have nothing but good luck to bestow upon you for this project.
Rebinding is coming. I was hoping to have it in for this demo but I just ran out of time, gonna give it another look next week so could have a demo update out soon with rebinding.
The book where you can view spells you have to press alt-attack which is middle mouse, I should probably have mentioned that in the tutorial totem thing but it is displayed in the controls. Right click is now magic attack, middle is alt. I guess I should change it for the book though, since then mouse 1 is magic attack. I'll add that to the list to fix.
Yeah movement could be improved for sure, my first character controller I've done so it's a bit of a learning process. As for the bobbing, I'll add a toggle. Tbf so far you're the only one who's mentioned it so 🤷♂️ a toggle will do
Sliding can only be done forward right now, dashing on the other hand can be done in any direction.
Thanks for playing and thank you for the feedback.
It’s pretty rad!
YOU'RE RAD!
Ну что сказать , и немного хекстена и немного еретика и немного руны с его боевкой. играл в эту игру когда все локи были снежными. Пугает меня это многообразие и тебе заклинания и тебе пушки и деш и топор и щитом чтобы пофехтовать можно было бы. Но одно сказать точно могу , VR пошел на пользу и видно что локации стали не такими сложными как в прошлых обновления. Спасибо за игру, но я может уже стар для такого типа игра.
Phenomenal game, been playing it nonstop lately ♥
yooo, thank you :) glad you're enjoying it so much
Hi! I was wondering if you have any plans to add something like map editor/tools to work with? I would love to create custom content for the game. Thanks.
Unfortunately it's not in my plans for now. To be quite honest I think it's above my skill level haha, this is my first proper full game and I don't know where I'd begin with making a map editor or mod tools. That may change in the future of course but for now there's no plans.
Hello! Nice game!
Are you interested in some cooperation? We're game music composers
Hey, I already have someone making the music which is present in the demo. I appreciate the offer but maybe check in with the games you're commenting to see if they have music already? Not trying to be mean but it comes across as you not really caring about the project you're asking to work on.
Some games we worked on had different music composers. That’s why we were asking. We do care about the games, and we always contact projects that look interesting to us. There are a lot of beautiful games, including yours, that we like and would like to work on. But It's alright, we apologize for bothering you. Thank you for your response and I wish you the best of luck with your game!
Apologies, I just get a lot of messages regarding adding music to the game and it seems like most haven't even really bothered to look at the project other than screenshots.
That was really fun
Hey, thanks for playing :D towards the end when you were trying to bring up the spell select you must have pressed X, it toggles walk/run.
had a great time playing 2 episode. so fun to interact with all the stuff(especially nailing heads to the wall with crossbows :)) can't wait for the full version!
Hey :) thank you for playing. I'm glad you enjoyed the demo so much. Keep an eye out, there will be an update soon regarding the demo :D
Just played it. Was stuck at 2nd level with silver door/silver key, although I thought its in my inventory it just wouldn't insert in the door. Then I went around some more and found it. I love the aestheticcs. Great job! Smashing through the enemies I really had to laugh it off cause of the great gore and ambience. Just also thought the bullet time was more anticlimatic than useful. I was looking for your Discord but coudlnt find it! Anyways, wishlisted, followed, and sure buy!
Hey, glad you had fun :) Thank you so much for the wishlist. Yeah I don't have a discord for the game, I honestly just don't have the time to run one. What with working full time then developing Coven in my spare time. I post regularly on twitter with updates https://twitter.com/GatorShins if that's any use
what are your specs?
just wondering. It's still running in a modern engine, with a lot more stuff going on even though visually it's simplistic. I can make a 32 bit build, tho unsure if it will just work without issue. It's nice to know specs of people who will be wanting to play.
After playing it in entirety, I definitely wanna see this one as a full fledged game, the axe was so damn good that I didn't even need the sword or the guns at all, full sigma activity, and it hits the spot on that unreal front, the similarities to to the '98 title, female protagonist, story explained through found texts, A+ imo.
Releases into early access this halloween, will be the first full episode set in the 1600's. Thank you for playing, glad you enjoyed it :) I post updates regularly on twittter: https://twitter.com/GatorShins
so time jumps... damn, I like the sound of this one.
Ayeee, so the second episode won't be too far in the future from the first, maybe 30 years or so but in a different place. Third episode will be in a vastly different time and place.
Assuming this demo isn't officially the first episode yet? Because the ending.... Definitely didn't make sense in a traditional manner of an ending.
No the demo is 2 levels from the first episode. The first episode will be around 8 - 10 levels long.
When I saw Timesplitters and Unreal, say no more lmao.
Hi Ethan,
I loved the demo and was surprised that I could shoot throwing axes and break doors while sprinting. It's good that you didn't add any tutorials. It's better to experience those details and find them out yourself. You can add features like stunning the enemies after you sprint past them, or being able to play shield only, just like the type of enemy with only a shield. Also, you might want to add some text to the books lying around. Perhaps some Bible quotes, or better yet, your own mythology. It'd make the world more immersive if we could read the books.
By the way, I am an official Turkish translator. I can help out with the localization, if you want to add Turkish.
Best.
Hey, sorry I thought I'd replied to this but I guess I typed it out then just didn't send -_-
Yeah, I might add some descriptions to certain books lying around for more world building that'd be good. I'll keep you in mind when I get to localization :) thank you
Just finished playing the Steam demo, awesome work!
To start, the atmosphere is amazing. The story and general environments are very convincing and playing as a woman believed to be a witch is very unique. I loved the weapon arsenal and the mana abilities, they all feel well-balanced and "juicy" enough in mechanics, animation, and sound design. It did take me some time to get used to the alt-fires but once I did everything went great.
A few small flaws (blemishes really, nothing major) were the music felt a bit repetitive at times. Listening to the same song for 45 minutes was a bit tiring but the crossfade of the electric guitar helped a lot, so kudos for that. Also, really minor but native ultrawide resolution (2560x1080) doesn't work properly, so I'd advise either disabling it completely or adjusting your UI canvases to scale accordingly.
Keep up the good work, can't wait for the full release!
Hey, thanks for playing! Glad you enjoyed it.
In the EA release there will be a different song per level of course, unfortunately didn't have the time nor money to get another song made for the second level in the demo.
Hmmm, I tested standard ultra-wide aspect ratio in the editor the UI scales to it properly but the effects don't, like the vignettes for picking up items or when you dash. I'll take a look into it. I don't have a ultra-wide monitor so I kinda just rely on setting the custom res in unity, guess it might not scale properly :\
Again, thanks for playing! And thank you for the feedback <3