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I am SO glad I came back. I downloaded an earlier version and it found it difficult tbh, and couldn't get used to it, the hitboxes etc. This updated version is so much fun. I love the eating of the bodies ahahah! Great job. keep going!! 

Glad you liked the update!

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Hi comrades!  I made a video about this amazing game. If you also liked this game and are looking for content about it. I invite you to rate my video. I'm from Russia so sorry for not perfect English  :D

(づ。◕‿‿◕。)づ
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Hey, thanks for playing the game :) Just wondering where you downloaded it from as you're playing the old version.

From here. But video was shot about 2 weeks before the upload. Therefore, it is possible that updates have already been released, but they are not in the video.

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Nothing to say, you are doing an amazing job for this. Keep developing this game because i love it!

P.S. I finded a secret that might be putted in the game by you, up to the roof of the witch where you find a key there a phrase wich says: "Go Away"

Is that a good sign? lol

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First of all, your game is fuckin awesome. This is the most unique setting I have ever seen in any kind of Videogame. The Gore is.... well its brutal gore. But serously, the goreis awesoem. Its extrem. The weapons are well made and sound awesome. Unfortunately I couldnt check out the double barreled shotgun because I suck at secret hunting and I was to lazy to replay the level :P. The level design is kinda "clunky".  I played a bit DUSK and I can see many simularities between this two. This isn't a bad thing but in DUSK it doesnt matter that the level border is just a wall with trees.jpg smashed on it. This does work in Coven too, but this Gate next two the warehouse just completly destroyed the flow of this wall. In general the gates doesn't really fit into this "Dark Woods somewhere in nowhere" theme. When we are talkin about somewhere in nowhere where nobody does har your scream: Can you implement some stealth mechanics? Like when you are behind a villager you can make a charge attack to smash his entire back to bloody, chunky gore. Or that villagers only attack you when they can see you like irl. The guy in the cabin with the missing crest just turned around and charged at me without even looking at me. And I think this game needs a story. Why the woman was burned, who she was, general lore about the landscape, this stuff. But it's optinal. Its scattered around the level in form of papers, books, maybe even npcs wo you can talk too. During my playthrough I encountered some bug which i list here:

-Camera bugging during start cutscene. The camera moves forward and backwards in insane speed.

-The usual Unity stuff (smashing crates into each other makes them go WEEEEEEEEEEEEE)

-The hitboxes of the limbs doesnt't work correctly. It happens very often that my cursor is on a limb but I can't eat it.

-It also happend multiple times that i couldnt eat a head. Its consumable after you ate the body

-It also happens multiple times that im eating a head and the game says that i just ate a kidney. Maybe these guys just have a wierd anatomy. I dunno


-Crossbow guy played normal death animation (the onewhere he slowly sinks on his knees or smth didnt spend much attention about it) while his legs are already gibbed.

-I dont know if this was intendet but in the secound (or first) room of the dungeon with this torch stuff i ate a zombie corpse.

-When you destroy the cross on the grave the earth pile just disappeares. I list this as a bug but theres probably just no model for it.

I just leave here some suggestions. You can decide if you use them.

-Stealth (deeper explenaition above)

-More destructibile stuff. It doesnt has to burst into custom models, just some wood sparks flying around.

-Pick up the weapons of enemies. Nothing is more frustrating then standing next to a dead enemie who had a gun that did a ton of damage and you can't pick it up

-Make the women sound the same in the cut scene in the game. She sounds like a 4 year old child in the cutscene but like a young woman in the game.

-There should be one part of the game where you are in a huge encounter where you can go nuts with a soundtrack that sounds like a synthesized lawnmoyer

Thats it. Sorry if I made "some" typing mistakes english isn't my native language and I'm tired af. If you need someone to play test the next build, just message me on discord: Starcat#7627. To everyoe else who read this entire wall of text: Check out Hell Hunt (https://t19games.itch.io/hellhunt) and ASKE (https://selewi.itch.io/aske ). Both of this games are great and they deserve more attention. Thats it 10/10. Great Job. Enjoy playin Hunt Showdown

Btw is there goin to be a discord server?

And you can barely hear the music

On the menu?

Ingame

There's no music in game (yet).

Eventually... Maybe. I need to see if I have the time. I'm developing this in my spare time outside of my full time job.

Hey, glad you enjoyed it! There are journals to collect by the way which provide some story. There will be more in the full game along with some more cutscenes, bare in mind this is a super early demo and it's only the first level, more story will be shown to the player as they progress.

Thanks for all the feedback and bug reports, I'll take a look and see what I can fix.

No Problem :)

Keep your work up and it will finish eventually

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I've loved the game, i can easily see it as a top 10 retro FPS. Beautiful environments, awesome weapons. though i think it should be more populated on hard, and hard is realy easy 

Hey, thanks :) glad you enjoyed it. Yeah I'm going to overhaul the enemy placements and difficulty I guess. I had so many people saying it was too hard intitially that I think I maybe over did it by rebalancing it to make it easier. 

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Great play. I loved to explore the map

Game on normal is way too easy, that's fine to discover / debug but I wouldn't keep it like this for the full game.

Not sure if intentional, but during bullet time, the aim sensitivity gets decreased, I didn't really like this

Yeah it's definitely too easy on normal. I think I'm going to rename normal to easy tbh, thats what it was initially. The aim sensitivity getting decreased is just a product of how the sensitivity is set up. I can just up the sensitivity in bullet time mode I guess. Thanks for playing :) and thanks for the feedback!

I played your demo today, it was neat! Controls are very crisp. I managed to find all but one secret. One small issue: The inverted aim option doesn't work.

Hey, thanks for playing it. Glad you enjoyed it. I'll take a look into that, last time I checked it did :( thanks for letting me know!

Inverted y axis did work for me

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Really enjoyed this! Gave me an old school Doom vibe! Love the different weapons and enemies! Was really shocked at how you get health back, but love it! The puzzles were also really fun! Great game overall!

Thank you for playing :) I'll check out the video soon

No problem! Looking forward to more! 

Hello there!

I enjoyed the atmosphere and setting of this game a lot! I do have some feedback for you though ( and I mean all of this with love!):

The slow-mo feels out of place with the pace of the game IMO. It feels like something that was added because you could add it, not because it fills a role in the game. I never used it, and the enemies didn't get to the point where I felt overwhelmed by them enough to activate it.

The player character is very OP. She moves too fast for anything to ever hit her and the eating mechanic provides a consistent amount of health so, even if you were hit, it wouldn't matter much.

 A few things could help remedy this. First: There needs to be some kind of pressure enemy to allow the melee enemies to close the gap, Secondly: I think the eating mechanic should be changed (and if this doesn't fit your vision then absolutely keep doing your thing :)!!!). Instead of the viscera directly healing the player, maybe the guts/ vomit can be used in some sort of currency system where you use it to purchase health kits and ammo. Third: I think the vomit also needs reworked into somewhat of a "BFG" style escape plan or something of that nature. With these changes the vomit has more of a gameplay purpose, and it makes the player choose between having the currency for later or getting out of jail right now. Obviously this could be expanded upon, with the vomit or body parts being used for different spells. which brings me to:

If she is a witch or the like: GIVE HER SOME SPELLS! Replacing the slo-mo would be the best option IMO so that the mana bar still has some use. However, If you wanted to keep it as one of the spells, I would say the amount that slows down should be less (meaning the time is faster than in its current state) I personally believe some kind of blink spell would be more interesting over all! This should be a fairly easy migration behind the scenes if the item system mentioned above is implemented! 

I honestly feel like this game would benefit from the pace being slowed down quite a bit. I could personally see it succeeding more if it had a slighty faster pace than something like Resident Evil 4. The spells and weapons would hit harder, ammo would matter more, and every hit would be agonizing!

Conversely, increasing the pace of everything would fix the slo-mo issue, but would make the puzzles/ platforming feel out of their element. The best advice I can offer about the pace (and this game as a whole): is don't try to be every game you can think of, be YOUR game! :) 

finally a few minor things: I had V-Sync on and the game had some tearing still. The audio levels need adjusted, some times the guns felts too loud, other times too quiet. With the current pace of the game, the things you light with the torches take too long to light.

Again: I am giving you all of this feedback because I really enjoyed the game, I just feel like it is having a minor identity crisis. The guns, art, sounds and atmosphere were great!

I would also love to help develop the game. I don't have any experience in Unity or anything (yet), and I am not good enough in the 3D space (also just yet, I just finished college for it, but don't like 3DS Max so I am switching back to blender) to do any of that, but I would even help test! You can reach me on twitter @BigDoof12

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Hey, glad you enjoyed it and thank you greatly for the feedback! 

The player does move fast for sure, on the hard mode(the original game mode I made) the enemies do hit fast so you have to keep moving. I guess I made the normal mode too easy maybe, since the attacks and enemy projectiles are much slower. I got a lot of feedback from people who were finding the game to be way too hard. Agreed about the eating mechanic always being a fall back, which is intended but as you said it can make it a little easy.

I like the idea of the blood/gut currency but feel it would slow the game down too much. I'm going for a fast paced old school fps and I feel it would break pacing. Definitely agree on the puke being more like a bfg though, it's currently just the first pass on it so it's super rough and is only there in order to stun enemies. Was thinking of it only being able to be used when you get the meter at certain levels, maybe 30, 60 and 100 percent of the gut meter and each does a different and progressively more deadly special bfg like attack. 

Also in regards to the slowmo, yeah it needs a re-work and will be just one of the spells you get as you progress as this is only the first level. I already have a dash/blink like mechanic in the game but it's something you gain in the second level as I didn't want to overburden the player with new mechanics all in the first level. 

Definitely agree the puzzle/platforming parts feel out of place and breaking pace, thinking of removing them mainly and only keeping puzzles as ways to unlock secret areas so they're not necessary for the players general progression through the level. 

I'll take a look into the v-sync thing.. Quite strange :\ and for sure the audio levels need a pass, I'll add that to my to-do list. 

Do you have discord? Might be an easier way to get in contact than twitter. And yeah, use blender. I need to transition to it myself, I'm sick of 3ds Max and the crashes I've been having in it for the last 10 years or so. 

You're very welcome! I actually played through on hard mode when I was writing up all the feedback i gave :). I am glad some of the things I had issues with you have been working on and it sounds like it is all going in the right direction. As I said, its your game, so keep pushing the old school FPS feel! 


My discord is: Bigdoof12#8695

Fun stuff. i like being able to kill and eat my enemies. I couldn't find 1 secret and 1 journal, I'm sure they're in the same place. I spent an hour trying to kill everything, just couldn't find that last bit. I forgot to see if I found everything else.. 

The *SPOILER* puzzle took me a bit to figure out. I somehow got past one of them without "setting it". I thought for sure it'd lead me to that last secret, but it just made it easier to cross a spot I had somehow bypassed (lol). 

When I found that *SPOILER* device did what it did, I really wanted to destroy the whole village with it. Hopefully we can do that in later updates. 

I have always had issues with Unity, for an engine that can look like BUILD, I wonder why its performance is so sluggish. (Nvidia 1070) It started getting choppy towards the end. I can play Doom 2016 with no issue. 

Overall the concept is great, and I look forward to more powers and killing and eating more of these zealots. 

 

Hey! Glad you enjoyed it. But aye the performance needs work, it's down to the amount of blood decals that end up being spawned in. Towards the end it can be quite a lot. I previously had a decal limit. Might add it back in. 

At first glance, I began reliving those old school FPS days and this game followed right on through. The speed of gameplay pulled me right in along with the environment and enemies. The ability to consume their corpses adds a unique flair that makes the game invite more of a challenge which I'm hoping to see further along. Being able to heal nearly constantly fuels the idea that damage can taken in bigger chunks, forcing the player to really think before throwing themselves into the carnage. I ran through the level as I would back in the day and I'm very happy that I did not find all the journals and secrets. Just proves that it will take patience and determination to not only face your adversaries, but to collect all the goodies.

Fantastic Game!!! Can't wait to see it in all its glory!!!

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It's really damn good. The game mechanics and gore system are neat. However, I do believe the voice acting needs more work though. As they don't sound very natural.

Glad you enjoyed it :) And agreed! The voice acting for the enemies was just me recording some lines at like 3am to have something there. So very much placeholder.

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This fuckin RIPS!! Absolutely deadly!! Had a blast playing it 

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⭐️super fun and gory ⭐️

thanks bama!

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Hope you're enjoying Doom: Eternal, had some time so I hope this motivates you a bit. 😊

new update is good and the blocking mechanic works well. the ability to switch difficulty is nice too

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Glad you enjoyed it :) 

Oh I love it I didnt know how you could get health back

Chop up dead enemies!

Like the atmosphere and the old school feel, but like pointed out by Solar, fighting melee enemies totally sucks. There's virtually nothing you can do to hit an enemy without being hit as well and you cannot dodge. I think there also should be difficulty levels, because every enemy hit causes far too much damage. For me, at least. It takes the fun away from what otherwise could be a fun game.

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I've added blocking and made it so enemy attacks are slower and do less damage. I'll be updating the demo with these changes in the next few days.

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Got part 2 ready for you! It has a lot of potential! I will be watching intently! Love the weapon variation, spices things up a lot!

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Melee needs a ton of rebalancing. I died so many times before I made it past the first bar. You need to be able to dodge enemies . Right now once a melee enemy get close enough they instantly hit you without you having a second to move away. Feels like you're forced tank through the damage. Other than that I think it has good potential to be a great game.

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I've spent the last week or so rebalancing the game, including the melee. The melee enemy wind up before they attack is longer now and you can also block with the axe. I'll be adding an update in the next couple days.

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It rather than input one by one. List of Coven Rank A. That beginning at video 5:

https://www.youtube.com/playlist?list=PLMu5KZxXogCr1TfxsaDHHvzOS4hlLsGLa

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This game is not hard nor easy. It's fair enough. ;)

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Well. I was tired, later I record some takes(videos) more complete than these. The commentary and opinion leis below in the description.


I don't know why the #3 was pasted twice. But it was a mistaken.

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Loving the early playstation vibes from the mid 90's, and quite the tough one at that! Part 2 coming soon!


Yeah it's pretty hard. I'm in the process of rebalancing it and making it less unfair. I'll be releasing a small update for the demo soon with these changes :) 

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It is  a tough game, but I like the challenge! Don't make it too easy now. I love the retro vibe, Im a big retro game fan, so I will be watching this very closely!

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Fantastic job this will be a definite buy for me I look forward to seeing the full game

Nice! Happy you enjoyed it so much :) 

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The game was super fun, I loved the animations, the weapons, and all the gore blowing up everywhere. The level design was really well made and the puzzles had me for a little bit but I all of enjoyed it. Once I notice there was secrets in the game I had to find them all! The secrets were well hidden and the back story was well written, also It took me a little bit to get used to the speed of the game but when I did I had loads of fun, I would easily recommend this to my friends, its worth the play through. I can't wait for you to make more games! :)    

   

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Glad you enjoyed it so much :) I'm going to be making a full game out of this, I'm currently re-balancing the game and making some more levels. Also you can toggle run with alt or x so you can slow down when not in combat. I post my progress quite often on my twitter: https://twitter.com/imaenith

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This is pretty fun i love it

Glad you enjoyed it!

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Pretty cool game I like the Quake-like gameplay a lot! Looking forward to the game.

Deleted 159 days ago

Hey! Glad you enjoyed it. Yeah the swapping out melee weapons was added last minute, I need to fix it up so it remembers which melee weapon you have. I'm currently not looking for an animator unfortunately.

Deleted 159 days ago
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Great potential, my only complaint is if the gun is in the center 'Doom/Quake style', it kinda blocks the view of the gibbing of enemies. (I only found out I could make the guns be on the Right as per modern shooters at the end of the video). The guns and action are great otherwise. Actually, one other piece of feedback would probably just to make it so enemies don't get a 100% guaranteed melee hit on you when they collide with you, their ability to instantly get a hit on you once they collide feels 'a bit unfair' ? I'm used to melee enemies attacks coinciding with their attack movement/arm/swings rather. 

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Glad you enjoyed it! I'm currently rebalancing the game and the villager enemies wind up for their melee attack is 2.5x longer now so they don't just run into you and instantly hit you. And yeah I'm going to rework the animations for the center gun placement so it doesn't block the middle of the screen. 

plz make a mac version i love this game

but i just got a new mac and i want to play on it cu its more powerful

just use boot camp and transform your mac in windows

A mac version won't be happening for a while since I don't have a Mac to work on unfortunately. So only Windows and Linux builds for now :( Maybe dual-boot windows?

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This is like DUSK/HROT but killin pilgrims! I first heard about your game through kickstarting E1M1 and was super stoked to see the demo was here! This is a No Commentary A Rank Run of the Demo! Thanks!

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This was refreshing to play. Seriously, the gameplay feels so good. The moment you get your hands on a shotgun it changes the entire dynamic. I'm going for that S-Rank because this game is just that fun.  Thanks for making games! 

The S-Rank run is now on my channel as well!

Glad you enjoyed it so much :) I'll check out your video later this evening. Thanks for playing

This looks very promising!

I tried playing on Linux with Wine but got black screen with UI on top (stats, cross-hair) although the intro worked just fine. Not blaming anyone, just tested my luck :)

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Oh, damn. The next demo will have a Linux build as well.

Maybe try changing the type of anti-aliasing? 

I had anti-aliasing disabled. It's good to hear a native Linux version is coming, I will wait for that!

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OMG, what a bloody good time! I couldn’t get enough! The gameplay is fast and fantastic, and it’s about time someone makes a horror-themed game in this setting. The bullet-time mechanic is extremely fun, and the level encourages more exploration than you might think. If you take the time to look, you’ll be rewarded. I can’t wait to see how Coven shapes up! 

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Hey! I enjoyed the video. The thing with doing more damage when you were jumping over the villagers was because you were hitting them in the head. You can damage the head/torso/limbs individually and they do different damage. Though I'm going to remove this for the axe as most people don't seem to realise it works like that. 

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This was absolutely amazing. Really enjoyed it! My only suggestions would be to add music and a "casual" difficulty option, but reading the comments below, it looks like you're on top of it already. I wouldn't change anything else. Great job!

Thank you! So happy you enjoyed it so much :D 

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Absolutely love the thumbnail as well by the way.

FPS game I like it when I download and play :)

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This had a great feel to it, animations were fast and i knew what i had to do all the way! LOVED the transition from title screen to the game, text filled story just "YOUR IN". Going further i would like to see a cinematic of how she came to be, maybe more witch like powers etc. Very well done! Plus love the mechanics you had in here 

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Hey glad you enjoyed it! You missed a few weapons but it seems that quite a few people have done when playing, maybe I should put them more out in the open. Yeah, with more time spent on it I'm going to develop the lore some more and maybe add a part between her burning and resurrection to give more context. I really enjoyed the video, keep up the great work dude

Show post...

GREAT RETRO GAME DEV

Looks like you had a rough time. You can use the axe to chop up bodies to get some health. Also you can break down any wooden doors.

Deleted 3 years ago

Glad you had a blast! I've already got a couple people working on music for this unfortunately.

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